Other KidPix Sites

We need a few more examples here.

Why use Kid Pix?

Find out here - http://www.thirteen.org/edonline/software/resources/kidpix.html

Easy to use. Kid Pix mimics non-digital drawing models by beginning with a blank screen, similar to a blank piece of paper. There are pull-down menus at the top of the screen and fourteen easy-to-use, intuitive drawing tools on the left. Each tool has a corresponding sound, and the program has a feature that allows for the creation of additional sounds, so that users can input cues or instructions.
Kid Pix offers a range of activities for novice and experienced users alike. The program's tools include: over 100 colored stamps of pictures that appeal to children; sound effects which can be turned off and on; an "Electric Mixer" that allows students to scramble and animate images; a "Wacky Brush" that produces squiggles, dribbles, and other design elements with kid appeal; a random paint mixer that creates colorful patterns; and a "small kids mode" for younger users.


Integrating Science, Language Arts and Information Technology to author a Haiku Poem Slide Show

Haiku’s focus on nature, its brief form, and everyday language make it an easy form of poetry to explore with young children. A haiku poem has a simple 17 syllable form.

Pattern of Haiku -the rules demand a syllable count of 5-7-5. but some allowance is made for flexibility. If a haiku is not an exact 5-7-5, and the writer feels that adding or removing extra syllables would lessen the haiku’s effectiveness as a poem, it is better not to change it.
The Haiku Moment -Haiku is a poetry of nature that begins with an awareness of a haiku moment. Each haiku poem is based upon an actual (not imagined) experience with nature and should be “now”, freezing one instant in time: a moment of awareness in which natural things stimulate our feelings.
A haiku moment can occur when we appreciate what we have in common with the natural world and its creatures.

[Image:051004_91327_0.png]Language Arts Lessons integrated with the use of Kid Pix.

Lesson: Habitats

Grade level: Second Grade
Software used: Internet and KidPix

The students researched a particular animal first. Then using KidPix, the students drew pictures and recorded their facts.

Internet site used:

Zoo In the Wild


Lesson: Butterfly Stages Webquest

Grade level: Third Grade
Software used: Internet and KidPix

Third Graders used the Internet to find information about the stages of butterflies. Then they combined that information and illustrations they made in KidPix to show what they had learned.



Second graders made arrays to illustrate multiplication problems. They could use any of the digits from 1 to 9 to write their probelm. Next they chose a Kid Pix Stamp to make their first row. Then they used the moving truck tool and the magnet option to "select" that row. After the row was selected, they "copied" the row and "pasted" it the correct number of times to illustrate their math problem.